Demistifying the 3D Web
The web in 3D has been always considered a tough argument: lack of standards, inconsistent support across platform and too much boilerplate needed even to bring up the simplest example. With the official porting of as subset of OpenGL APIs into the browsers by the Khronos Group, developers can now rely on a consistent and solid pipeline. In order to simplify the scene management several JS frameworks have been built upon it. During this talk I'll present the most used frameworks showing differences and typical use cases for them.